POS Manager

Front of house

The counter is the busiest software you own.

Three screens carry a service. They run on one record, so nobody retypes anything.

IMAGE TO COMECounter terminal running the POS order screen, mid-service, shot square on.
01 · POINT OF SALE

Take an order without thinking about it.

A new cashier should be taking orders by the end of their first shift, not their first week. Modifiers, splits, discounts and refunds are where errors and shrinkage start, so each one lands on the record with a reason and a time attached.

Works offlineAny deviceCard terminalsAggregator orders
IMAGE TO COMEPOS order screen — open ticket with modifiers, payment panel on the right. Captioned as a sample interface.

The internet goes down. Service doesn't.

Orders keep being taken, cards keep being read, receipts keep printing. When the connection comes back the branch syncs itself, and nothing that happened in between is missing from the day.

IMAGE TO COMEService station screen — orders ready for handover, each with its ticket number and waiting time.
02 · SERVICE STATION SCREEN

Nobody shouts a number twice.

The handover point gets its own screen: what is ready, who it belongs to, and how long it has been sitting there. The order that has waited too long moves to the top of the list on its own.

03 · TABLE MANAGEMENT

Your floor, as it actually is.

The floor plan is drawn once and then it is just the truth on a screen: seated, ordered, served, paying, free. A host can see where the next party goes without walking the room, and a manager can see which sections are moving and which are not.

IMAGE TO COMEFloor plan view — tables in their real positions, colour-coded by state, one section highlighted.
NEXT

Back of house

The kitchen display, and what each plate costs you to send out.

See back of house →
NEXT

Customer experience

Loyalty, ordering at the table, reservations and pickup.

See customer experience →

See it on a real counter.

Thirty minutes, on your menu, with your modifiers loaded.

Get a demo
POS Manager

Front of house

The counter is the busiest software you own.

Three screens carry a service. They run on one record, so nobody retypes anything.

IMAGE TO COMECounter terminal running the POS order screen, mid-service.
01 · POINT OF SALE

Take an order without thinking about it.

A new cashier should be taking orders by the end of their first shift, not their first week. Modifiers, splits, discounts and refunds are where errors and shrinkage start, so each one lands on the record with a reason and a time attached.

Works offlineAny deviceCard terminalsAggregator orders
IMAGE TO COMEPOS order screen — open ticket with modifiers, payment panel.

The internet goes down. Service doesn't.

Orders keep being taken, cards keep being read, receipts keep printing. When the connection comes back the branch syncs itself, and nothing that happened in between is missing from the day.

02 · SERVICE STATION SCREEN

Nobody shouts a number twice.

The handover point gets its own screen: what is ready, who it belongs to, and how long it has been sitting there. The order that has waited too long moves to the top of the list on its own.

IMAGE TO COMEService station screen — orders ready for handover with waiting times.
03 · TABLE MANAGEMENT

Your floor, as it actually is.

The floor plan is drawn once and then it is just the truth on a screen: seated, ordered, served, paying, free. A host can see where the next party goes without walking the room, and a manager can see which sections are moving and which are not.

IMAGE TO COMEFloor plan view — tables colour-coded by state.
NEXT

Back of house

The kitchen display, and what each plate costs you to send out.

See back of house →
NEXT

Customer experience

Loyalty, ordering at the table, reservations and pickup.

See customer experience →

See it on a real counter.

Thirty minutes, on your menu, with your modifiers loaded.

Get a demo